In this 2015 GDC session, Bungie's David Hunt & Forrest Sderlind describe how they developed a Python codebase and toolset for Autodesk Maya utilizing object-oriented programming in Pymel to build an animation pipeline for the original Destiny.

If you want to learn more about this type of pipeline, you can check Richard Lico's (ex-Bungie's principal animator and actual Polyarc's Animation Director) work on his vimeo channel where he shares both his animations and his animation process.

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