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AI AND FULL BODY ANIMATION IN DOOM

In this GDC 2017 talk, id Software's Jake Campbell explains some of the techniques that were used to make the unique animations of DOOM in a modern game environment.

Animations were created keeping in mind the original DOOM legacy that already featured a large variety of creatures.


If you have not played DOOM 2016, I highly recommend you to do so : it's interesting to see how id Software transformed the original formula to a modern one, while maintaining at the same time the frenzy shooting mechanic, a key point in a DOOM experience.

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